Two Aliens/Predator games create friendly rivalry among developers
What do you get when two developers are creating games based on the same intellectual property? Why, a healthy rivalry, of course. Development house Rebellion is currently working on Aliens vs. Predator, while Gearbox is currently developing Aliens: Colonial Marines. Rebellion senior producer David...
Splash Damage “wouldn’t survive” only making PC games
It’s not uncommon for companies who have made their start in the world of hardcore PC gaming to wake up and smell the proverbial coffee. Crytek, id Software, Valve and others have all branched or are planning to branch out into the world of home consoles. Now it appears we can officially add Splash...
Need For Speed: Shift – Nissan Skyline 2000 GTR Screens
It’s nice to see that the current generation systems are being used to more of their potential than the first generation or even second generation of titles that have released so far. Developers are finding new tricks to pull off graphic genius and still being able to immerse gamers into games that...
High Voltage still has high hopes for Conduit sequel
The Conduit was one of the most hyped titles to come out for Wii this year, and with such attention comes a lot of pressure about what comes next for the developers and the game itself. A little over a year ago when we chatted with the guys at High Voltage about the possibility of a sequel, they were...
The Dead Space mystery
Last year’s Dead Space from EA’s Visceral Games (then EA Redwood Shores) can be considered a commercial success. The title sold over a million units in 2008, not bad for a brand new IP competing with big Christmas games like Fallout 3. But as happy as studio manager Glen Schofield is with the sales,...
Fronzenbyte admits Trine is a mess
It seems that sometimes, things just don’t turn out well. The developers of Trine, Frozenbyte, had told Eurogamer that Trine as a project is “a big mess,” with the disparity between prices for all platforms it will be released to be one of the many issues they have. As of now, the price of for...
Realtime Worlds “miffed” with Microsoft over Crackdown 2 developers
Remember when Realtime World’s studio head Colin MacDonald said he doubted Microsoft would harm their “otherwise fruitful existing development relationship” by handing Crackdown 2 over to a “startup on RTW’s doorstep,” referring to Ruffian Games, the new Dundee-based development studio employing...
ModWatch™ Interviews: Korsakovia
Half Life 2, perhaps the most modded game of all time? I personally wouldn’t be surprised if that’s true. I’ve played more Source engine mods than any other. The accessibility of the engine and modding tools allows developers of all skill levels to produce the game THEY want, resulting in polished...
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